What is Collision Data? Get to Know the Definition of Collision Data

What is Collision Data? Get to Know the Definition of Collision Data
Geekers -  An obsolete or outdated ethernet technology like 10Base5, 10Base2, and also 10Base-T they all use the CSMA/CD algorithm. This makes it very inefficient when taking on higher loads or carrying out heavier tasks.

The network performance will then drop drastically when the utility percentage has touched more than 30%. As a result, the network will be slow and have an impact on the comfort of the network users.

Definition of Collision Data

What are data collisions? This term actually refers to a physical network where data collisions occur. Data will collide with one another when transmitted on the same media, especially on the Ethernet network protocol. A data collision is a scenario in which one device sends data packets across a network segment.

Definition of Collision Data Definition of Collision Data

The device "forces" other devices in the same segment to pay attention. Meanwhile, other devices will do the same. So, there are two devices that compete with each other which then causes the network to experience interference.

You need to know that all of the above devices use Hubs which have the potential to experience collisions between frames that are being sent. This causes all devices on the ethernet network to experience the same data collision.

How to Overcome Collision Data?

When a network experiences data collisions, the network will be slow. This then has an impact on the comfort of the users on the network. The solution to this problem is that you have to replace the Hub with a LAN Switch which is of course more efficient to use in the network. One of the reasons why you should replace it with a Switch is because it doesn't share the BUS like you'd find with a Hub.

But the Switch will treat each port as a separate BUS. This is what makes a network that uses a Switch will not experience data collisions.

In addition, the Switch also uses a memory buffer that plays a role in holding incoming frames. That way, when two devices transmit data at the same time, the Switch will skip one frame and temporarily hold the other frame.

The held Switch resides in a memory buffer and waits its turn for the Switch to release it. Replacing the entire Hub with a Switch will also improve network performance. Network speed will increase and of course users on the network will feel comfortable because they don't have to worry about data collisions or having to wait a long time before sending data.

This is the information we can convey about collision data. May be useful.

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